![]() ![]() These tutorials are apparently exclusive to the debug mode, and are never seen ingame.Įvery option afterward appears to freeze or crash. initiates a tutorial with a WhiteKing who introduces himself as "Grandpa Sakamoto" and explains what each menu option does in a battle, then resets the game. Exiting out of the sprite viewer resets the game. You can choose one of two options, the top lets you turn the monster around with the dpad until you press B and the bottom lets you change the displayed monster species (000-214). The second MONSTR1 (meant to be OBJTEST) shows monster walksprites, on a glitchy background. DEBUG ~2 goes to the main Debug Mode menu. MONSTR1 (meant to be RESULT) shows a You Win! screen and kicks you back to the main game menu. The top option seems to be different sorts of slowly-animated screen effects, such as shaking and blackouts (navigate with right-left and press A to view.) The bottom options are skill animation (navigate ID numbers with right-left and press A to view), enemy view toggle (right-left to toggle), and enemy species (right-left to go through IDs.) If you can navigate the options properly, you can choose an enemy monster and watch what it looks like when various skills are used on it. ENEMY (meant to be STAFF) is the staff roll, which kicks you back to the intro of the game after it's completed, where Terry and Milayou are in their beds.ĮFFECT brings up the glitchy-looking skill animation tester. ![]() EVTDEMO shows a cutscene of watching falling stars. GAME sticks you back ingame, but without any party members or monsters! BATTLE brings you into a randomized battle using your current party. TITLE ~1 just kicks you back to the title screen. The Japanese and German versions don't have the character-scrambling issues with some of the submenus that the English version does. Some of the names of options aren't properly referenced in the English version, and take their text from the wrong strings. This glitchy-looking menu houses a few different options for testing various unrelated things, such as viewing battle animations, looking at monster walksprites, watching battle tutorials, and playing the staff roll. Overall, debug mode is a bit unstable and several options don't seem to work quite as intended. ![]() Do whatever you want in here, or press B again to exit to the main Debug Mode menu. To access the main debug menu properly you must press B, turn off the code, and press A - this exits you out of the submenu without causing a freeze, and you'll now be in the GOTO PROGRAM menu. Turning on the code actually opens the skill animation test submenu. A debug mode can be activated in all versions by using the GameShark code 01078AC8 or Game Genie code 071-7EF-E6A. ![]()
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